TV-Spielcomputer, Teil 1 (Grundlagen der Software)
In Elektor 48, April 1979, we described how to build a `TV games computer`. Included was a brief explanation of how it works; the `instructions for use` consisted of little more than the Read Cassette routine, so that the programs given on ESS records can be entered. Apparently, however, the majority of our readers want more: they want to do their own programming. `This will prove relatively easy`, we said -and to prove it, the (sometimes fairly sophisticated) programs on the second ESS record for the TV Games computer were developed by a novice. The following article is based on the experience gained ...
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